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cheatengine-mcp-bridge — Connect your favorite AI agents directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language. | Kitploit
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GitHubmiscusi-peek/cheatengine-mcp-bridge

cheatengine-mcp-bridge

Connect your favorite AI agents directly to Cheat Engine via MCP. Automate reverse engineering, pointer scanning, and memory analysis using natural language.

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1.2k182612 months agoReviewed by Kitploit
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Demo

Cheat Engine MCP Bridge

Let multibillion $ AI datacenters analyze the program memory for you.

Create mods, trainers, security audits, game bots, accelerate RE, or do anything else with any program and game in a fraction of a time.

Version Python

[!NOTE] Thanks everyone for the stars, much appreciated! <3

Specially a big thank you to all the contributors!!

@libangli218, @lauralex, @iamtyroon, @HachiroSan, @Attacktive


The Problem

You're staring at gigabytes of memory. Millions of addresses. Thousands of functions. Finding that one pointer, that one structure takes days or weeks of manual work.

What if you could just ask?

"Find the packet decryptor hook."
"Find the OPcode of character coordinates."
"Find the OPcode of health values."
"Find the unique AOB pattern to make my trainer reliable after game updates."

That's exactly what this does.

- Stop clicking through hex dumps and start having conversations with the memory.


What You Get:

Before (Manual)After (AI Agent + MCP)
Day 1: Find packet addressMinute 1: "Find RX packet decryption hook"
Day 2: Trace what writes to itMinute 3: "Generate unique AOB signature to make it update persistent"
Day 3: Find RX hookMinute 6: "Find movement OPcodes"
Day 4: Document structureMinute 10: "Create python interpreter of hex to plain text"
Day 5: Game updates, start overDone.

Your AI can now:

  • Read any memory instantly (integers, floats, strings, pointers)
  • Follow pointer chains: [[base+0x10]+0x20]+0x8 → resolved in ms
  • Auto-analyze structures with field types and values
  • Identify C++ objects via RTTI: "This is a CPlayer object"
  • Disassemble and analyze functions
  • Debug invisibly with hardware breakpoints + Ring -1 hypervisor
  • And much more!

How It Works

flowchart TD
    AI[AI Agent: Claude/Cursor/Copilot]
    
    AI -->|MCP Protocol - JSON-RPC over stdio| MCP
    
    MCP[mcp_cheatengine.py - Python MCP Server]
    
    MCP <-->|Named Pipe - Async| PIPE
    
    PIPE["\\.\\pipe\\CE_MCP_Bridge_v99"]
    
    PIPE <--> CE
    
    subgraph CE[Cheat Engine - DBVM Mode]
        subgraph LUA[ce_mcp_bridge.lua]
            WORKER[Worker Thread - Blocking I/O]
            MAIN[Main Thread - GUI + CE API]
            WORKER <-->|Sync| MAIN
        end
    end
    
    MAIN -->|Memory Access| TARGET[Target .exe]

Installation

pip install -r MCP_Server/requirements.txt

Or manually:

pip install mcp pywin32

[!NOTE] Native pipe mode is Windows only because it uses Named Pipes (pywin32). Use TCP relay transport when the MCP server runs outside the Windows environment that hosts Cheat Engine and cannot open the named pipe directly.


Quick Start

1. Load Bridge in Cheat Engine

  1. Enable DBVM in Cheat Engine if you plan to use DBVM tools.
  2. Open Cheat Engine's Lua Engine or script executor.
    • Preferred: File -> Execute Script -> open MCP_Server/ce_mcp_bridge.lua -> Execute.
    • If your Cheat Engine build does not show File -> Execute Script, use Table -> Show Cheat Table Lua Script, paste the dofile(...) line below, and execute it:
dofile([[C:\path\to\cheatengine-mcp-bridge\MCP_Server\ce_mcp_bridge.lua]])

Look for: [MCP v12.0.0] MCP Server Listening on: CE_MCP_Bridge_v99

2. Configure MCP Client

Add to your MCP configuration (e.g., mcp_config.json):

{
  "servers": {
    "cheatengine": {
      "command": "python",
      "args": ["C:/path/to/MCP_Server/mcp_cheatengine.py"]
    }
  }
}

Restart the IDE to load the MCP server config.

For Codex, add a TOML server block to ~/.codex/config.toml:

[mcp_servers.cheatengine]
command = "python"
args = ['C:\path\to\cheatengine-mcp-bridge\MCP_Server\mcp_cheatengine.py']

Use single quotes for the Windows path so TOML treats backslashes literally.

TCP relay transport

The TCP relay lets mcp_cheatengine.py talk to Cheat Engine through a TCP socket instead of opening the Windows named pipe itself. Cheat Engine and the Lua bridge still run on Windows, while the MCP server can run anywhere that can reach the relay: another Windows process, a VM, a container, a Linux host, or a remote machine. This can also be used with WSL without changing the Lua bridge.

  1. On Windows, load MCP_Server/ce_mcp_bridge.lua in Cheat Engine as usual.
  2. On Windows, start the relay:
python C:\path\to\cheatengine-mcp-bridge\MCP_Server\ce_tcp_relay.py --host 127.0.0.1 --port 9876
  1. In the environment where the MCP server will run, install the MCP dependency without pywin32, then run/configure the MCP server with TCP transport:
python3 -m pip install -r MCP_Server/requirements-tcp.txt
CE_MCP_TRANSPORT=tcp \
CE_MCP_HOST=127.0.0.1 \
CE_MCP_PORT=9876 \
python3 /path/to/cheatengine-mcp-bridge/MCP_Server/mcp_cheatengine.py

For MCP client configs that support environment variables:

{
  "servers": {
    "cheatengine": {
      "command": "python3",
      "args": ["/path/to/cheatengine-mcp-bridge/MCP_Server/mcp_cheatengine.py"],
      "env": {
        "CE_MCP_TRANSPORT": "tcp",
        "CE_MCP_HOST": "127.0.0.1",
        "CE_MCP_PORT": "9876"
      }
    }
  }
}

Set --host on the relay and CE_MCP_HOST on the MCP server to addresses that match your network setup. Keep the relay bound to trusted interfaces only, because anyone who can reach it can control the Cheat Engine bridge.

3. Verify Connection

Use the ping tool to verify connectivity:

{"success": true, "version": "12.0.0", "message": "CE MCP Bridge Active"}

4. Start Asking Questions

"What process is attached?"
"Read 16 bytes at the base address"
"Disassemble the entry point"

~180 MCP Tools Available

Memory

ToolDescription
read_memory, read_integer, read_stringRead any data type
read_pointer_chainFollow [[base+0x10]+0x20] paths
scan_all, aob_scanFind values and byte patterns

Analysis

ToolDescription
disassemble, analyze_functionCode analysis
dissect_structureAuto-detect fields and types
get_rtti_classnameIdentify C++ object types
find_references, find_call_referencesCross-references

Debugging

ToolDescription
set_breakpoint, set_data_breakpointHardware breakpoints
start_dbvm_watchRing -1 invisible tracing

Process Lifecycle

ToolDescription
open_process, get_process_listAttach to or enumerate running processes
create_processLaunch a new process under CE's control
pause_process, unpause_processSuspend / resume target execution

Memory Allocation

ToolDescription
allocate_memory, free_memoryReserve and release memory in the target
set_memory_protection, full_accessAdjust page protection flags

Code Injection

ToolDescription
inject_dllLoad a DLL into the target process
execute_code, execute_methodRun shellcode or CE Lua methods remotely

Symbol Management

ToolDescription
register_symbol, get_symbol_infoCreate and query named symbols
enable_windows_symbolsEnable PDB symbol resolution
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