
Ghost through binaries.
A local, AI-powered reverse engineering assistant: parallel IDA Pro analysis, AI function naming, a terminal that doesn't suck, a Neo4j knowledge graph of everything it's ever figured out, and an MCP server so Claude can search and chain through that graph directly.
And now — with phantomrt — it doesn't just read the walls. It walks through them: emulates, hooks, and fuzzes the functions it named, and writes what actually happens back onto the graph.
spectrida analyze GameAssembly.dll --workers 16
◈ spectrIDA ▸ GameAssembly.dll
✓ 00 ✓ 01 ✓ 02 ✓ 03 ▸ 04 · 05 · 06 · 07
✓ 08 ✓ 09 ✓ 10 ✓ 11 ✓ 12 ✓ 13 ▸ 14 · 15
14/16 shards │ 141,203 functions found
████████████████████████████░░░░ 89% ~4s remaining
IDA Pro's auto-analysis is single-threaded. On a 34 MB il2cpp DLL that's minutes. spectrIDA splits
the binary into N shards, runs them in parallel via idalib, merges into one .i64, then lets a
fine-tuned 8B model name every function — all from one terminal UI with a cyberpunk theme and
exactly the right amount of sarcasm.
That's Chapter 1, and it stands on its own: pure speed, no AI required if you don't want it.
Chapter 2 turns the output into something that outlives the session — a Neo4j graph an MCP client (Claude, pi, whatever speaks MCP) can actually live in, instead of you copy-pasting decompiler output into a chat window one function at a time:
Binary ─▶ Parallel IDA Analysis ─▶ Demangle ─▶ AI Naming ─▶ Neo4j Graph ─▶ MCP Server ─▶ Claude
(N idalib shards) (free, real) (stripped (persists, (search/chain/
leftovers forever, rename, live)
only) across sessions)
Chapter 3 (phantomrt) adds the half that static
tools never have: it runs the code. Emulates a function with no OS (works on binaries you
can't even launch, like a Switch .nso), or hooks the live process, or fuzzes it — and stamps
the verdict (crashes / needs live state / clean) onto the same graph node as the name.
Full rundown, including what's still on the to-do pile, is down in Chapter 2 and Chapter 3.
It is not Ghidra. It does one annoying thing (slow analysis + naming) fast, and it's genuinely fun to use. 199 downloads speak for themselves.
No cloud. No telemetry. Runs entirely on your machine.
| task | time |
|---|---|
| Among Us DLL — single-threaded IDA | ~4 hours |
| Among Us DLL — spectrIDA (16 workers) | 67 seconds |
| 153,649 function binary — full naming pass | overnight |
| Binary overview (what does this thing do?) | ~30 seconds |
Hardware these were measured on: AMD Ryzen 7 5800X3D (8C/16T), 32 GB RAM, RTX 4070 12 GB.
Different hardware moves the parallel-analysis numbers (more cores, more shards, faster); the
naming numbers are mostly GPU-bound. The 4-hour/67-second Among Us figures predate Chapter 2 and
aren't independently re-verified in every release — re-run spectrida analyze yourself if you
want a number for your own machine and binary, results vary with shard density and binary size.
Numbers actually re-verified during Chapter 2 development, same hardware:
That NSO row is the real equivalent of the old Among Us "4 hours → 67 seconds" claim, measured
fresh this release on a 74,790-function Switch binary, no AI naming involved (demangling only —
populate=False). The parallel phase (16 cores, ~55s) does the initial sharded discovery; the
merge phase (~143s) is single-threaded by design — one IDA database, one writer — so if you watch
Task Manager during that part and see 15 cores napping, that's not a bug report, that's physics.
Getting an honest number here was its own small horror story. The first version of NSO support ran clean, exited 0, and proudly returned 727 functions for a binary that has roughly 75,000 of them — not a crash, just spectacularly, confidently wrong, which is somehow worse. Turns out IDA has no native NSO loader, so the file silently loaded as plain x86 ("metapc") even though the Switch has been ARM64 since the box launched. Every shard ran an x86 prologue scanner against pure AArch64 instructions and called whatever it accidentally matched a "function." Fixing the architecture fixed nothing on its own, because the binary was also still LZ4-compressed in memory — so half of what got scanned was, generously, noise. And even once it was properly decompressed and flagged AArch64, each shard was only hunting for call targets inside its own tiny slice of the binary, missing every call that crossed a shard boundary — which in a binary this size is most of them. Three bugs, one number, and not one of them had the decency to throw an exception. (We also tried shaving the merge phase down by skipping IDA's stack-frame analysis — got a beautiful speedup and a database where Hex-Rays politely refused to decompile half of it. That got reverted fast. Kept the much smaller, much safer FLIRT-signature skip instead, which is worth a shrug-worthy ~3% and didn't break anything, which by this point felt like a personality trait worth keeping.)
On naming accuracy: it's not Ghidra-grade ground truth, it's an 8B model guessing from
pseudocode. Generic helpers/getters tend to land well; deeply game-specific logic is more of a
coin flip. Rename anything it gets wrong — that's why rename_function persists straight back
into the graph.
.i64. Workers configurable via flag, config, or env var..so/Linux) ship built-in; adding a
new one is a single file, no core changes. spectrida formats lists what's registered. See
Adding a new binary format.N. Watch it think. Name appears.B to name every sub_* function in the list. Walk away. Come back.O or run spectrida overview file.i64. Model reads 120
sampled function names and tells you what the binary does, what its subsystems are, and
anything security-relevant. Correctly identified a 153k-function IL2CPP runtime in 30 seconds.C shows callers and callees. The model uses these as context
when naming — a function called by Player$$TakeDamage gets named better than one in isolation.pip install spectrida
Requirements: IDA Pro 9.x with idalib · Python 3.10+ · Ollama
# install Ollama (Windows)
winget install Ollama.Ollama
# pull the model (8.7 GB — go get coffee)
ollama pull hf.co/gdfhhjk/spectrida-re-gguf:latest
# first run — detects your IDA install and sets everything up
spectrida onboard
# or just try the demo right now
spectrida --demo
# analyze a binary from scratch
spectrida analyze GameAssembly.dll
spectrida analyze GameAssembly.dll --workers 8 # custom worker count
# open an existing .i64 in the browser
spectrida open file.i64
# ask the AI what this binary is
spectrida overview file.i64
spectrida overview file.i64 --addr 0x10001000 --addr 0x10353fd0 # include specific functions
# export function names
spectrida export file.i64 -f idc # IDA script — apply names to any install
spectrida export file.i64 -f json # full dump with addresses + sizes
spectrida export file.i64 -f csv # spreadsheet
spectrida export file.i64 -f symbols # addr name pairs
spectrida export file.i64 --named-only # skip sub_* functions
# check Ollama + model status
spectrida serve
# re-run the setup wizard
spectrida onboard
No TUI needed — drive spectrIDA from scripts, Claude Code, notebooks, whatever:
import asyncio
from spectrida.api import open_i64
async def main():
async with open_i64("GameAssembly.i64") as db:
# list all 153k functions
funcs = await db.list_functions()
# name one function — returns name + reasoning + confidence
result = await db.name_function(0x10001000)
print(result["new_name"]) # init_atexit_handler
print(result["reasoning"]) # allocates array of 3 fn ptrs, calls _atexit...
# batch name everything (with live progress)
async def on_progress(done, total, r):
print(f" {done}/{total} {r['old_name']} -> {r['new_name']}")
await db.batch_name(limit=500, rename=True, progress_cb=on_progress)
# ask what the binary does
overview = await db.overview()
print(overview)
# export to IDA script
await db.export("names.idc", fmt="idc", named_only=True)
asyncio.run(main())
hf.co/gdfhhjk/spectrida-re-gguf — Qwen3-8B
fine-tuned for reverse engineering.
Trained on:
jtsylve/ida-mcp — headless IDA with idalibTraining approach: neuron-targeted SFT + GRPO. Only the RE-relevant neurons are tuned — base Qwen3 knowledge stays intact, you just added a very specific skill on top.
Runs locally via Ollama. GGUF — works on CPU, GPU, or both.
You're reversing something. You have a binary with 150,000 functions. Maybe 2,000 have names from
metadata. The other 148,000 are sub_XXXXXXXX. You want to find the network code.
You can't grep for it because nothing has a name yet.
A human RE can name ~50-100 functions per hour if they're fast. At that rate, 150k functions = 3 years.
spectrIDA names them overnight. Not perfectly — maybe 70% accuracy on generic functions,
much higher on patterns the model recognizes. But now instead of 148k sub_ functions you have
network_send_packet, serialize_player_state, validate_checksum — and you know where to look.
It doesn't replace a skilled reverse engineer. It does the boring 80% so you can focus on the interesting 20%. It's the orientation layer.
Real use cases:
sub_140001234 for 20 minutes thinking there has to be a better way~/.spectrida/config.toml:
[ida]
idalib = "C:/Program Files/IDA Professional 9.1"
output_dir = "~/.spectrida/output"
[ollama]
base_url = "http://localhost:11434"
model = "spectrida-re" # any ollama model name works
[pipeline]
workers = 16
Env var overrides: SPECTRIDA_IDALIB · SPECTRIDA_MODEL · SPECTRIDA_WORKERS · SPECTRIDA_OLLAMA_URL
Format support is a plugin system, not a pile of if/elif branches — PE, NSO, and ELF are all
just files under spectrida/analysis/formats/, discovered automatically. Run spectrida formats
to see what's currently registered.
$ spectrida formats
ELF spectrida.analysis.formats.elf.ELFHandler
NSO spectrida.analysis.formats.nso.NSOHandler
PE spectrida.analysis.formats.pe.PEHandler
generic spectrida.analysis.formats.generic.GenericHandler
A format handler's job is narrow — look at a file and say whether you own it, then describe its
code layout. Everything else (sharding strategy, GPU prologue scanning, merging shards into one
.i64) is handled once, generically, outside the format package. NSO is the full example: its
LZ4 decompress + idaapi mem2base/add_segm logic already lived in nso_loader.py (the fix for
the wrong-arch/still-compressed/locally-blind-entry-point bugs from Chapter 2's history) —
formats/nso.py is a thin adapter exposing that existing, validated module through the
FormatHandler contract, not a rewrite.
To add a format, drop one new file in spectrida/analysis/formats/ and nothing else. No
edits to parallel_analyze.py, shard_worker.py, or the registry — it's picked up by scanning
the directory for any module exposing a HANDLER instance.
# spectrida/analysis/formats/myformat.py
from spectrida.analysis.formats.base import FormatHandler, PreparedImage, Section
class MyFormatHandler(FormatHandler):
name = "MYFMT"
@staticmethod
def sniff(header: bytes, path: str) -> bool:
return header[:4] == b"MYF0" # however you recognize the format
def prepare(self, path: str, workdir: str) -> PreparedImage:
# Format idalib already loads natively (ELF, PE, Mach-O)? Just parse
# the section/segment table — return the original path unchanged.
return PreparedImage(
binary_path=path,
image_base=0,
sections=[Section(name=".text", va=0x1000, raw_off=0x400,
raw_size=0x2000, vsize=0x2000, is_code=True)],
arch=None, # set "x86_64"/"arm64" only if IDA can't detect it itself
)
# Only needed if idalib has NO native loader for this format (NSO is the
# example): do any manual idaapi/ida_segment setup here, called right
# after idapro.open_database() succeeds, before analysis starts.
# def post_open(self) -> None: ...
HANDLER = MyFormatHandler()
That's the whole contract:
Look at formats/pe.py for the simplest possible handler (pure header parsing, no overrides) and
formats/nso.py for the full case (wraps decompression + manual segment setup + every override).
Third-party packages can register a handler too, without touching spectrIDA's source at all, via
the spectrida.formats entry-point group:
# in a separate package's pyproject.toml
[project.entry-points."spectrida.formats"]
myformat = "spectrida_myformat_plugin:HANDLER"
Test coverage for the format system lives in tests/test_formats.py — pure Python, no
IDA/idalib required, so it runs in CI.
Chapter 1 was a faster, funnier IDA. Chapter 2 is spectrIDA as a teammate: a persistent, queryable knowledge graph of every function it's ever named, and an MCP server so Claude (or any MCP client — pi works too) can search and reason through it directly, instead of you copy-pasting decompiler output into a chat window.
spectrida install mcp
That's it. It registers the server with Claude Code and pi automatically (pulling in mcp +
neo4j if a bare pip install spectrida skipped them), writes their config, and tells you
which restart you owe it.
What Claude actually gets, once Neo4j is running (spectrida config [graph] section,
or just point it at a local instance):
search_functions / get_function / get_callees / get_callers / trace_chain — fast,
cached graph reads. get_function returns pseudocode and disassembly (exact instruction
boundaries and operands — the layer pseudocode can't give you, which matters the moment you
go from "what does this do" to "where exactly would I patch this") plus inline
callers/callees, so Claude decides whether to chain deeper by looking at whether a callee is
still sub_* right there in the response — no extra round trip just to find out there's
nothing more to see.get_full_pseudocode / rename_function — live, authoritative reads/writes straight to the
.i64 when the cached snippet isn't enough or a name is finally figured out.analyze_binary — hand it a binary it's never seen (PE or NSO, parallel-sharded either way)
and it runs the whole pipeline — analyze → demangle (Itanium and MSVC) → AI-name the
genuinely stripped leftovers → push it all into the graph — as one background job you poll,
so a multi-minute run never blocks the conversation.It's not magic — a function that's still sub_140001234 because nobody's looked at it yet is
still sub_140001234. But the graph remembers everything the model has figured out, forever,
across sessions, and Claude can walk it like a colleague who already read the codebase instead
of staring at one function at a time.
Still coming:
encrypt_block should know it's in the crypto path.Chapters 1 and 2 read the binary and remember it. But reading a function tells you what it is, never what it does when you pull the trigger. Chapter 3 — phantomrt — pulls the trigger.
pip install "spectrida[atlas]"
It takes a function spectrIDA already named and does one of three haunted things to it:
.nso or an Android .so.Then it stamps the verdict onto the same Neo4j node as dyn_* properties, so the agent walking
the graph sees the name and the behavior in one place. Six new MCP tools —
emulate_function, hunt_crashes, live_trace, dynamic_overview, risk_functions,
learn_vm — all backing the one graph. The reasoning corner is whatever LLM is driving; phantomrt
just makes sure it has real runtime facts to reason with instead of vibes.
spectrIDA (names it) ─▶ phantomrt (runs it) ─▶ graph (dyn_status / crash / live args) ─▶ the agent reasons
And, in the spirit of the NSO horror story above: the first real bug-hunt honestly found nothing — and the reason was more interesting than a crash would have been. Pointed at a genuinely old, genuinely vulnerable FreeType, blind fuzzing got zero. Coverage-guided fuzzing then reported a triumphant 64,000 edges covered — which was a lie, because the binary was PIE and ASLR was quietly re-randomizing the addresses every run, so "new coverage" was mostly the loader shuffling the deck. Disable ASLR, honest number drops to a real 727 edges, and it plateaus there — because every seed was a TrueType font, so the fuzzer was trapped inside one parser and couldn't structurally mutate its way into the CFF/Type1/BDF code where the bugs actually live. The fix wasn't a smarter mutator, it was better seeds: the agent fetched real OpenType/Type1/BDF samples, coverage jumped 727 → 4,013 before a single fuzz iteration, and it explored properly. Still no crash in the budget — which is the honest state of a 3-minute run on one core versus a job that normally takes hours. The machinery is real. It caught its own fake number instead of reporting it. That's the whole point.
Honest ghost disclaimer: phantomrt is 0.1.0. Alpha. It's a solid dynamic layer, not a magic
bug oracle — it found planted bugs in a toy target instantly, and on real targets it tells you
honestly when it's stuck (needs_state), when a crash is only a candidate (go verify the
pointer's actually input-controlled), and when it just needs more time and better seeds. Switch
binaries don't run live — Frida needs something it can launch — so there, emulation is the only
door and it'll say needs_state a lot. That's honest, not broken.
It's the heavy extra on purpose (torch, unicorn, frida) — the base pip install spectrida
pulls none of it. Source lives in phantomrt/; its own ghost-flavored README is
right there.
The static ghost names your functions. This one makes them confess. 👻
MIT. Do whatever you want with it. If it works, cool. If it doesn't, blame the GGUF quantization.
Built with spite, coffee, and an RTX 4070. The model has 199 downloads with zero marketing. Each one adds 0.01% to development speed. (This is not true. But it's close.) 👻
| binary | functions | task | time / result |
|---|
| test_small.dll (PE) | 189 | parallel analysis, 4 workers, CLI | 6.4s |
| test_small.dll (PE) | 164 | full MCP pipeline (analyze + demangle + graph write) | 9.8s |
| main.nso — Mario Odyssey (NSO), 16 workers | 28,038 seed functions | parallel sharded scan phase | 54.5s |
| main.nso — Mario Odyssey (NSO), 16 workers | 74,790 total functions | + merge/full-analysis phase | 143.1s |
| main.nso — Mario Odyssey (NSO), 16 workers | 74,790 total functions | end-to-end wall time | 197.6s |
| main.nso — Mario Odyssey (NSO) | 74,790 | resolved via demangling alone (Itanium ABI, free, no AI) | 67,300 (90.0%) |
D toggles Hex-Rays pseudocode..idc script, or a symbols file.
The .idc applies all AI-generated names back into any IDA install in one click.from spectrida.api import open_i64. Drive everything from scripts,
notebooks, or Claude Code without touching the TUI.spectrida install mcp wires it straight into Claude Code and/or
pi, no manual JSON editing. Claude can then search/read/chain through a
Neo4j-backed function graph (name, pseudocode, disassembly, callers/callees) and kick off a
fresh analysis on a new binary itself — analyze_binary runs the whole pipeline (parallel
analysis → demangle → AI naming → graph) from one tool call, as a background job it polls.
Works on PE and NSO. See Chapter 2 below.spectrida --demo) — try the whole thing with zero setup. No IDA, no Ollama.| Key | Action |
|---|
N | Name selected function — AI streams the result live |
R | Rename — pre-filled with the AI suggestion |
D | Toggle decompiled pseudocode (Hex-Rays) |
C | Call chain — callers and callees |
B | Batch-name all sub_* functions in the current list |
O | Overview — AI summary of the whole binary |
/ | Fuzzy search |
? | Help |
Q | Quit |
| Method | Required? | What it does |
|---|
sniff(header, path) | yes | Magic-byte/extension check — does this handler own the file? |
prepare(path, workdir) | yes | Return a PreparedImage: the file idalib should open + its section table |
post_open() | no (default no-op) | Manual segment setup for formats with no native IDA loader (see nso.py) |
make_shard_binary(image, dst, va_start, va_end) | no (default works) | Override only if zeroing out-of-shard section bytes is wrong for your format (see nso.py — never zero a compressed file) |
code_range(image) | no (default works) | Override only if "min/max of is_code sections" isn't the right answer |
read_bytes(image, va_start, va_end) | no (default works) | Override if prepare() already holds the relevant bytes in memory (NSO) instead of on disk |
global_entry_points(image, text_start, text_end) | no (default: None) | Only override if a per-shard local scan would miss real entry points — NSO needs this because AArch64 leaf functions are only discoverable via BL targets seen elsewhere in the binary, not a local prologue scan |
doctor / start_all — check or boot llama-server + Neo4j without leaving the chat.
If llama-server itself isn't installed anywhere, start_all grabs it via winget (Windows) or
brew (macOS) first — no separate llama.cpp download/setup needed.