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gmh5225/awesome-game-security

awesome-game-security

Curated index of game security research: anti-cheat internals, DMA attacks, reverse engineering, kernel/mobile protections, and graphics API hooking for offensive and defensive analysis.

रिपॉजिटरी देखेंवेबसाइट
अनुरोधित भाषा में सामग्री उपलब्ध नहीं है। अंग्रेज़ी संस्करण दिखाया जा रहा है।
# [`awesome-game-security`](https://gs.awesome.rip)[![Awesome](https://awesome.re/badge.svg)](https://awesome.re)
![image](https://assets.kitploit.com/production/public/readmes/50613/f180ba57f85983740b7fa85ba18db7ba8ba85ef4969bf38bdda6ac3e64cd9368/7b813bb15b9c7b7c1498eb3fbca6c3675e96c5501054418eec8f3e6a90bc24ae-display-v1.webp)
[![image](https://assets.kitploit.com/production/public/readmes/50613/2c1fca181fd3316500acac50aeeaa205d5f55054c9b2cc38b4b9d12e387f286a/fa8b3aa7aa00264da8b92a4fbe6503a0480b719279f07c929b943373e254db67-display-v1.webp)](https://opensea.io/assets/ethereum/0x1c5ffb607ef75158b435bd21a898d848620b4b13/1)
```
If you find that some links are not working, you can simply replace the username with gmh5225. 
Or you can send an issue for me.
```
> Show respect to all the projects below, perfect works of art :saluting_face:

## NeverC & NeverD — Your Compiler & Decoder for the AI Era

As AI agents increasingly write, analyze, and rewrite low-level code, generic toolchains become a bottleneck. Security researchers need semantics they can trust — deterministic compilation on the way in, and faithful decompilation on the way out. **In the age of AI, everyone needs their own compiler and their own decoder.**

- **[NeverC](https://github.com/NeverSight/NeverC)** — The AI-friendly C23 compiler for security research. Pure C23, integrated linker, DynCode pipeline, cross-platform PE/ELF/Mach-O generation, compile-time string encryption, and a plugin API spanning 130+ compiler phases — designed so LLM-generated code compiles correctly more often than C++ alternatives.
- **[NeverD](https://github.com/NeverSight/NeverD)** — The AI-friendly binary analysis & decompilation engine with 1:1 instruction-level lifting. PE/ELF/Mach-O support, strict semantic fidelity, structured C and LLVM IR output, binary rewrite, and a pure C SDK (`libneverd`) built for CLI tools, integrators, and AI agents.

Compile with **NeverC**, analyze and decompile with **NeverD** — an AI-friendly LLVM toolchain you control, built for security research.

## How to contribute?
- https://github.com/HyunCafe/contribute-practice
- https://docs.github.com/en/get-started/quickstart/contributing-to-projects

## Skills for AI Agents
This repository provides skills that can be used with AI agents and coding assistants such as [Cursor](https://www.cursor.com/), [OpenClaw](https://docs.openclaw.ai/), [Claude Code](https://docs.anthropic.com/en/docs/claude-code), [Codex CLI](https://github.com/openai/codex), and other compatible tools. Install skills to get specialized knowledge about game security topics.

**[View on learn-skills.dev](https://learn-skills.dev/skills/gmh5225/awesome-game-security)**

**Installation:**
```bash
npx skills add https://github.com/gmh5225/awesome-game-security --skill <skill-name>
```

**Available Skills:**
| Skill | Description |
|-------|-------------|
| `anti-cheat-systems` | Layered integrity, telemetry provenance, detector operation, enforcement evidence and false-positive review |
| `dma-attack-techniques` | DMA versus host-mediated acquisition, transport roles, IOMMU scope and memory-forensics evidence |
| `game-engine-resources` | Engine source, runtime metadata, editor/runtime plugins, assets and authoritative-state boundaries |
| `game-hacking-techniques` | Attack classes, prerequisite access, trust boundaries, defensive observations and benign counterexamples |
| `graphics-api-hooking` | Graphics API and translation layers, frame capture, performance traces and observation limits |
| `mobile-security` | Android/iOS runtime, package provenance, device-integrity evidence and mobile platform boundaries |
| `awesome-game-security-overview` | Exact repository categories, resource selection, local-layer lookup and source provenance |
| `reverse-engineering-tools` | Binary identity, static analysis, symbols, versioned code comparison and offline artifacts |
| `windows-kernel-security` | Driver interfaces, callbacks, platform policy, kernel telemetry and forensic coverage |
| `game-server-security` | Server authority, sessions, RPC authorization, economy consistency, clocks and replay evidence |
| `game-supply-chain-security` | Build/release authority, signed updates, dependency provenance, mods and content distribution |
| `linux-platform-security` | Native Linux, SteamOS, Proton, credentials, isolation and platform-policy evidence |
| `game-security-research-rigor` | Source reconciliation, claim provenance, detector evaluation, uncertainty and skill regression review |

**Compiled wiki:** agents can also browse [`wiki/`](https://github.com/gmh5225/awesome-game-security/blob/main/wiki) (see [`wiki/AGENTS.md`](https://github.com/gmh5225/awesome-game-security/blob/main/wiki/AGENTS.md)) — a maintained knowledge layer over skills, README categories, and descriptions.

**Example:**
```bash
# Install anti-cheat systems skill
npx skills add https://github.com/gmh5225/awesome-game-security --skill anti-cheat-systems

# Install multiple skills
npx skills add https://github.com/gmh5225/awesome-game-security --skill windows-kernel-security
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools
```

## Contents
- [Game Engine](#game-engine)
- [Mathematics](#mathematics)
- [Renderer](#renderer)
- [3D Graphics](#3d-graphics)
- [AI](#ai)
- [Image Codec](#image-codec)
- [Wavefront Obj](#wavefront-obj)
- [Task Scheduler](#task-scheduler)
- [Game Network](#game-network)
- [PhysX SDK](#physx-sdk)
- [Game Develop](#game-develop)
- [Game Assets](#game-assets)
- [Game Hot Patch](#game-hot-patch)
- [Game Testing](#game-testing)
- [Game Tools](#game-tools)
- [Game Manager](#game-manager)
- [Game CI](#game-ci)
- [DirectX](#directx)
- [OpenGL](#opengl)
- [Vulkan](#vulkan)
- [Cheat](#cheat)
- [Anti Cheat](#anti-cheat)
- [Some Tricks](#some-tricks)
- [Windows Security Features](#windows-security-features)
- [WSL](#wsl)
- [WSA](#wsa)
- [Windows Emulator](#windows-emulator)
- [Linux Emulator](#linux-emulator)
- [Android Emulator](#android-emulator)
- [IOS Emulator](#ios-emulator)
- [Game Boy](#game-boy)
- [GameCube/Wii](#gamecubewii)
- [Nintendo 3DS](#nintendo-3ds)
- [Nintendo Switch](#nintendo-switch)
- [Xbox](#Xbox)
- [PlayStation](#PlayStation)

## Game Engine
> Guide
- https://github.com/QianMo/Game-Programmer-Study-Notes
- https://github.com/raysan5/custom_game_engines [A comprehensive list of custom game engines]
- https://github.com/stevinz/awesome-game-engine-dev [Awesome Game Engine Development]
- https://github.com/Gforcex/OpenGraphic [Graphic Engine & Game Engine lists]
- https://github.com/bobeff/open-source-engines [A list of open source game engines]
- https://github.com/ThisisGame/cpp-game-engine-book
- https://github.com/netwarm007/GameEngineFromScratch
- https://forums.unrealengine.com [Unreal]
- https://docs.unrealengine.com [Unreal]
- https://www.unrealengine.com/resources [Unreal]
- https://github.com/donaldwuid/unreal_source_explained [Unreal]
- https://github.com/mikeroyal/Unreal-Engine-Guide [Unreal]
- https://github.com/Allar/ue5-style-guide [Unreal]
- https://github.com/revan1611/UE-Interview-Cheat-Sheet [Unreal]
- https://github.com/tomlooman/ue4-tutorials [Unreal]
- https://github.com/JaredP94/Unreal-Development-Guides-and-Tips [Unreal]
- https://github.com/ikrima/gamedevguide [Unreal Engine / game development programming guide]
- https://github.com/lettier/3d-game-shaders-for-beginners [Shader]
- https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series [OpenGL]
- https://github.com/PardCode/CPP-3D-Game-Tutorial-Series [DirectX]
- https://github.com/ssloy/tinyrenderer [Render]
- https://github.com/crazyshader/GameDev [Unity]
- https://github.com/RyanNielson/awesome-unity [Unity]
- https://github.com/shadirvan/Unity-Cheat-Sheet [Unity]
- https://github.com/QianMo/Unity-Design-Pattern [Unity Design]
- https://github.com/whx-prog/The-Seed-Link-Future [Unity VR]
- https://github.com/twohyjr/Metal-Game-Engine-Tutorial [Apple's Metal Api]
- https://github.com/GameDevGrzesiek/OptimizationBible [Game optimization notes focused on Unity and Unreal Engine]

> Source
- https://github.com/EpicGames/UnrealEngine
- https://github.com/Unity-Technologies/UnityCsReference [C# reference]
- https://github.com/cocos2d/cocos2d-x
- https://github.com/cocos/cocos-engine
- https://github.com/cocos/cocos4
- https://github.com/gmh5225/GameEngine-CRYENGINE
- https://github.com/panda3d/panda3d
- https://github.com/ValveSoftware/source-sdk-2013
- https://github.com/gmh5225/source-sdk-orangebox
- https://github.com/UTINKA/source-engine.2003
- https://github.com/gmh5225/SourceEngine2007
- https://github.com/nillerusr/source-engine
- https://github.com/gmh5225/GoldSourceRebuild [GoldSource engine rebuild]
- https://github.com/K0bin/SourceRenderer [Rust toy engine/renderer with Valve Source format loaders (bsp/mdl/vpk/vtf) and Vulkan/Metal/WebGPU backends]
- https://github.com/adriengivry/Overload
- https://github.com/gmh5225/GameEngine-MapleEngine
- https://github.com/inanevin/LinaEngine
- https://github.com/apistol78/traktor [Open-source C++ Vulkan game engine with editor tooling and shipped commercial titles on Steam, PSN, iOS, and macOS]
- https://github.com/storm-devs/storm-engine
- https://github.com/minetest/minetest
- https://github.com/godotengine/godot
- https://github.com/NVIDIA-RTX/godot [NVIDIA fork of Godot Engine]
- https://github.com/gmh5225/reGS
- https://github.com/nem0/LumixEngine
- https://github.com/urho3d/Urho3D
- https://github.com/KorokEngine/Korok [Golang]
- https://github.com/matjam/bunyip [Pure Go game engine with Vulkan rendering, ECS, physics, and headless screenshot tests]
- https://github.com/BoomingTech/Pilot
- https://github.com/Sirkles/JoshoEngine-Native
- https://github.com/ExplosionEngine/Explosion
- https://github.com/danhuynh0803/Campfire
- https://github.com/lowenware/dotrix [Rust]
- https://github.com/bevyengine/bevy [Rust]
- https://github.com/FyroxEngine/Fyrox [Rust]
- https://github.com/AmbientRun/Ambient [Rust]
- https://github.com/PrograMistV1/ursus [Rust Vulkan engine with render graph, ECS, asset pipeline, and deferred pipelines]
- https://github.com/matthewjberger/nightshade [Rust data-oriented game engine with custom ECS and wgpu PBR renderer (native/web/VR)]
- https://github.com/not-fl3/macroquad [Rust 2D]
- https://github.com/AbyssEngine/AbyssEngine [ARPG]
- https://github.com/skylicht-lab/skylicht-engine
- https://github.com/ValveSoftware/halflife [Half-Life 1]
- https://github.com/SamVanheer/halflife-unified-sdk [Half-Life SDK]
- https://github.com/alliedmodders/hl2sdk [Half-Life SDK]
- https://github.com/ezhangle/hlmaster [Half-Life Master Server]
- https://github.com/MonoGame/MonoGame [.NET]
- https://github.com/libgdx/libgdx [Cross-platform Java game development framework]
- https://github.com/vchelaru/FlatRedBall [.NET 2D]
- https://github.com/nCine/nCine [2D]
- https://github.com/gameplay3d/gameplay [2D/3D]
- https://github.com/NoelFB/blah [C++ 2D]
- https://github.com/Squalr/Squally [C++ 2D]
- https://github.com/Hekbas/Luth [C++ 2D]
- https://github.com/u3d-community/U3D [C++ 2D/3D]
- https://github.com/turbulenz/turbulenz_engine [HTML5]
- https://github.com/melonjs/melonJS [HTML5]
- https://github.com/egret-labs/egret-core [HTML5]
- https://github.com/pixijs/pixijs [HTML5]
- https://github.com/BabylonJS/Babylon.js [HTML5/WebGL/WebGPU game and rendering engine]
- https://github.com/playcanvas/engine [HTML5 3D]
- https://github.com/TorqueGameEngines/Torque2D [2D]
- https://github.com/TorqueGameEngines/Torque3D [3D]
- https://github.com/gmh5225/GameEngine-CX3D [3D]
- https://github.com/solenum/exengine [C99 3D]
- https://github.com/TheCherno/Hazel
- https://github.com/duddel/yourgamelib
- https://github.com/Serious-Engine/Base
- https://github.com/benanil/Castle-Engine [DX11]
- https://github.com/OpenArena/engine [quake3]
- https://github.com/rbfx/rbfx [C# support and WYSIWYG editor]
- https://github.com/BobbyAnguelov/Esoterica
- https://github.com/ZDoom/gzdoom [Doom]
- https://github.com/UZDoom/UZDoom [Doom source port, GZDoom continuation]
- https://github.com/L-Spiro/L.-Spiro-Engine-2022
- https://github.com/MohitSethi99/ArcEngine
- https://github.com/gscept/nebula
- https://github.com/irisengine/iris [cross-platform C++]
- https://github.com/WistfulHopes/NightSkyEngine [A fighting game engine written in Unreal Engine 5]
- https://github.com/ObEngine/ObEngine [2D+Lua]
- https://github.com/harukumo/HorizonEngine [3D rendering engine]
- https://github.com/benjinx/Toon [C++]
- https://github.com/chrismaltby/gb-studio [GameBoy]
- https://github.com/orx/orx [C++]
- https://github.com/gmh5225/EtherealEngine [C++]
- https://github.com/clibequilibrium/EquilibriumEngine [C++] 
- https://github.com/turanszkij/WickedEngine [C++ 3D]
- https://github.com/AustinBrunkhorst/Ursine3D [C++ 3D]
- https://github.com/RavEngine/RavEngine [C++ 3D]
- https://github.com/asc-community/MxEngine [C++ 3D]
- https://github.com/jmorton06/Lumos [C++ 2D/3D]
- https://github.com/fredakilla/GPlayEngine [C++ 2D/3D]
- https://github.com/crownengine/crown [C++ 2D/3D]
- https://github.com/FlaxEngine/FlaxEngine [C++/C# 3D]
- https://github.com/stride3d/stride [C# 3D]
- https://github.com/ProwlEngine/Prowl [Open-source C# 3D game engine with Unity-like editor (MIT)]
- https://github.com/Net5F/AmalgamEngine
- https://github.com/rxi/kit [pixels]
- https://github.com/isadorasophia/murder [pixel]
- https://github.com/nitaigao/engine-showcase [Old engine]
- https://github.com/PanosK92/SpartanEngine [Research-focused game engine designed for real-time solutions]
- https://github.com/OpenXRay/xray-16 [Improved version of the X-Ray Engine]
- https://github.com/love2d/love [2D game framework for Lua]
- https://github.com/4ian/GDevelop [Open-source cross-platform 2D/3D/multiplayer game engine]
- https://github.com/multitheftauto/mtasa-blue [Multi Theft Auto — networked multiplayer engine/mod framework for GTA: San Andreas]
- https://github.com/PixelGuys/Cubyz [3D voxel sandbox game written by Zig language]
- https://github.com/RSDKModding/RSDKv5-Decompilation [Retro Engine v5 / v5Ultimate decompilation]
- https://github.com/InfiniteC0re/OpenBarnyard [WIP decompilation of Barnyard and the proprietary TOSHI 2.0 engine, with Ghidra RE workflow]
- https://github.com/OpenKH/OpenKh [Kingdom Hearts reverse-engineering libraries, tools, engine research, and modding documentation]
- https://github.com/koosoli/PoseidonVK [Vulkan modernization fork of the Poseidon/CWR-CE engine (Arma: Cold War Assault)]
- https://github.com/udinmoInc/WindEffects [C++23 Vulkan game engine with ECS, editor, and asset pipeline]
- https://github.com/MasterLaplace/LplPlugin [Experimental C++23 engine with Vulkan, ECS, Linux kernel IPC module, and Morton spatial partitioning]
- https://github.com/goobz22/cat-annihilation [C++20/Vulkan/CUDA engine with render graph, clustered deferred PBR, ECS, and wave-survival test game]
- https://github.com/orkitec/orkige [C++20 game engine with dual OGRE renderers, Lua scripting, and AI-native editor over MCP]
- https://github.com/Bloom-Engine/engine [Native TypeScript game engine compiling to Metal, DirectX 12, Vulkan, OpenGL, and WebGPU]
- https://github.com/Krilliac/SparkEngine [Open-source C++23 3D engine with DirectX 12/Vulkan RHI, ECS, Jolt Physics, and ImGui editor]
- https://github.com/HyperionGameTech/HyperionEngine [C++/C# game engine with DirectX 12 and Vulkan, editor, multiplayer, and Glimmer GI with clustered deferred rendering]
- https://github.com/doriaxengine/doriax [Cross-platform C++ ECS game engine with editor, Lua/C++ scripting, and DirectX/OpenGL/Metal/Vulkan backends]
- https://github.com/wh1t3lord/kotek [Modular C++20 game/application framework with OpenGL ES, Vulkan, DirectX, and BGFX backends]
- https://github.com/oxylusengine/Oxylus [Data-driven C++ game engine with modular Vulkan renderer, flecs ECS, Lua scripting, and ImGui editor]
- https://github.com/ostef/Vk-Engine [WIP Vulkan game engine with hot-reloadable modules, clustered forward rendering, PBR, and editor viewports]
- https://github.com/RuqoomTech/Pyramid-Engine [C++ Windows OpenGL game engine with deferred/forward rendering, tests, and CI (pre-alpha)]


> Game Engine Plugins:Unreal
- [Plugin for UE4 to user Rider for Unreal Engine as code editor](https://github.com/JetBrains/RiderSourceCodeAccess)
- [Design-agnostic node system for scripting game’s flow in Unreal Engine](https://github.com/MothCocoon/FlowGraph)
- [Sample Unreal Engine 5.0.1 C++ Project That Incorporates Dear ImGui](https://github.com/stungeye/UE5-With-Dear-ImGui)
- [A set of tools and utilities for use with Unreal Engine projects using ImGui](https://github.com/nakdeyes/UnrealImGuiTools)
- [A simple Unreal Engine subsystem to provide a more accurate server world time to clients](https://github.com/Erlite/NetworkTimeSync)
- [UE4 UI Texture Validator Plugin](https://github.com/benui-dev/UE-BUIValidator)
- [Unreal Engine .NET 6 integration](https://github.com/nxrighthere/UnrealCLR)
- [Houdini Engine Plugin for Unreal Engine](https://github.com/sideeffects/HoudiniEngineForUnreal)
- [A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk](https://github.com/TimmHess/UnrealImageCapture)
- [UE4 plugin for live2d model](https://github.com/Arisego/UnrealLive2D)
- [An Unreal Engine code plugin that adds a custom asset type and editor to the engine](https://github.com/JanKXSKI/AssetTutorialPlugin)
- [Unreal Engine 4 Plugin for Lua APIs implementation](https://github.com/rdeioris/LuaMachine)
- [Debug Menu for UnrealEngine4](https://github.com/000-aki-000/GameDebugMenu)
- https://github.com/Ghostleadie/CheatManagerMenu [UE 5.8 plugin that auto-builds an in-game cheat menu by reflecting UCheatManager and registered cheat extensions]
- ['Dear Imgui' remote access library and application](https://github.com/sammyfreg/netImgui)
- [Customizable performance metric charts and STAT commands control panel](https://github.com/DarknessFX/DFoundryFX)
- [Unreal Engine plugin providing a set of Hermes endpoints](https://github.com/cdpred/RedTalaria)
- [Unreal Engine 4 Plugin for Lua APIs implementation](https://github.com/rdeioris/LuaMachine)
- [Copies the argument string to the clipboard and outputs the characters copied to the clipboard](https://github.com/aoharudesu/Clipboard_Tools-UE4)
- [Generic graph data structure plugin for ue4](https://github.com/jinyuliao/GenericGraph)
- https://github.com/TheGeebus/SimpleQuest [Unreal Engine 5.6+ event-driven progression/quest framework with visual graph authoring]
- [A quick implementation of modular game features for the 'BTS' test](https://github.com/gmh5225/BT_ModularGameFeatures)
- https://github.com/Natfii/UnrealClaude [Claude Code CLI integration for Unreal Engine 5.7; AI coding assistance with built-in UE5.7 documentation context in the editor]

> Game Engine Plugins:Unity
- [A markdown viewer for unity](https://github.com/gwaredd/UnityMarkdownViewer)
- [An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity](https://github.com/Unity-Technologies/com.unity.demoteam.hair)
- [A maintained collection of useful & free unity scripts / library's / plugins and extensions](https://github.com/michidk/Unity-Script-Collection)
- [ChatGPT integration with Unity Editor](https://github.com/keijiro/AICommand)
- [Code editor integration for supporting Cursor as code editor for unity](https://github.com/boxqkrtm/com.unity.ide.cursor)
- https://github.com/Besty0728/Unity-Skills [AI automation skills specifically designed for Unity]
- https://github.com/yucchiy/UniCli [CLI to control Unity Editor from terminal — compile, test, build, inspect GameObjects; 80+ commands, AI-agent ready (Claude Code plugin, Agent Skills)]

> Game Engine Plugins:Godot
- https://github.com/GDPatch/GDPatch [Cross-platform cross-version Godot 4.x mod loader with script patching, Lua hooks, and runtime mod loading without modifying game files]
- https://github.com/libriscv/godot-sandbox [Sandboxing that enables safe modding for Godot games]
- https://github.com/gtibo/Godot-Plush-Character [3D Plush Character for Godot 4.x]
- https://github.com/allenwp/godot-resource-remaps [Godot editor export plugin for remapping resources by feature tags]

> Game Engine Plugins:Lumix
- https://github.com/nem0/lumixengine_maps [Map downloader]


> Game Engine Detector
- https://github.com/walzer/game-engine-detector [Mobile Game]


## Mathematics
- https://github.com/nfrechette/rtm
- https://github.com/microsoft/DirectXMath
- https://github.com/Kazade/kazmath
- https://github.com/milakov/int_fastdiv
- https://github.com/freemint/fdlibm
- https://github.com/Jaysmito101/cgl
- https://github.com/orange-cpp/omath [C++23 constexpr math/physics framework for game, mod, and cheat development]

## Renderer
- https://github.com/bkaradzic/bgfx [Rendering library]
- https://github.com/DiligentGraphics/DiligentEngine [Rendering library]
- https://github.com/LukasBanana/LLGL [Thin C++ abstraction over OpenGL, D3D11/12, Vulkan, and Metal with C/C#/Go wrappers]
- https://github.com/kanition/pbrtbook [Physically Based Rendering: From Theory To Implementation]
- https://github.com/keith2018/SoftGLRender
- https://github.com/DQLin/VolumetricReSTIRRelease
- https://github.com/HackerPoet/NonEuclidean
- [A graphics engine designed to run on a single thread on CPU](https://github.com/FHowington/CPUEngine) 
- https://github.com/paroj/gltut [OpenGL Render]
- https://github.com/ashawkey/raytracing [RayTracer]
- https://github.com/sultim-t/xash-rt [Xash3D FWGS with a real-time path tracing]
- https://github.com/crosire/reshade [A generic post-processing injector for games and video software]
- https://github.com/harukumo/HorizonEngine [3D rendering engine]
- https://github.com/Patryk27/strolle [Real-time rendering engine]
- https://github.com/ssloy/tinyraytracer [A brief computer graphics / rendering course]
- https://github.com/freetype/freetype [Render fonts]
- https://github.com/MethanePowered/MethaneKit [DirectX 12, Metal & Vulkan]
- https://github.com/EmbarkStudios/kajiya [Experimental real-time global illumination renderer]
- https://github.com/tgfrerer/island [Experimental hot-reloading Vulkan renderer/engine (C/C++) for Linux and Windows]

## 3D Graphics
- https://github.com/gmh5225/nv-graphics-mesa
- https://github.com/MethanePowered/MethaneKit [DirectX 12, Metal & Vulkan]
- https://github.com/mrdoob/three.js [JavaScript 3D Library]
- https://github.com/playcanvas/supersplat [3D Gaussian Splat Editor]

## AI
- https://github.com/ls361664056/GameAI-paper-list [zh]
- https://github.com/lightningpixel/modly [Local image-to-3D mesh desktop app; open-source AI on GPU; Windows/Linux; extensible generators]
- https://github.com/neilsonnn/image-blaster [Claude skillset: single image to 3D meshes (.glb/.obj), Gaussian splat environment (.spz), and SFX; World Labs + FAL; Unity/Unreal/Godot/Blender]
- https://github.com/PSkinnerTech/3d-asset-factory [CLI-first YAML→3D pipeline: GPT Image 2.0 concept → TRELLIS.2 GLB; QA gate, review HTML, web/Unity/Unreal export; mock & remote GPU runners]
- https://github.com/blendi-remade/sprite-sheet-creator [AI 2D pixel-art sprite sheets & parallax backgrounds; fal.ai; Next.js; walk/jump/attack/idle, sandbox]

## Image Codec
- https://github.com/nothings/stb
- https://github.com/libjpeg-turbo/libjpeg-turbo
- https://github.com/erkkah/tigr
- https://github.com/tsoding/olive.c
- https://github.com/kylejckson/PaintFE [Rust raster image editor — layers, wgpu GPU filters, Rhai scripting, CLI batch, GIF/APNG, single portable binary]

## Wavefront Obj
- https://github.com/tinyobjloader/tinyobjloader
- https://github.com/Twinklebear/tobj [Rust]

## Task Scheduler
- https://github.com/SergeyMakeev/TaskScheduler

## Game Network
> Guide
- https://github.com/MFatihMAR/Game-Networking-Resources
- https://partner.steamgames.com/doc/api/ISteamNetworkingMessages#functions_sendrecv [Steam]
- https://github.com/mcxiaoke/mqtt [mqtt]

> Source
- https://github.com/cloudwu/skynet
- https://github.com/ketoo/NoahGameFrame [Server Engine]
- https://github.com/chronoxor/CppServer
- https://github.com/Qihoo360/evpp
- https://github.com/ValveSoftware/GameNetworkingSockets [Steam]
- https://github.com/mas-bandwidth/yojimbo [C++ network library for client/server games]
- https://github.com/pond3r/ggpo [Rollback networking SDK using input prediction and speculative execution; includes the Vector War sample]
- https://github.com/gschup/ggrs [Safe Rust reimagining of GGPO with a request-based API; includes P2P, spectator, and sync-test examples]
- https://github.com/HeatXD/GekkoNet [C/C++ P2P rollback networking SDK inspired by GGPO and GGRS, with input prediction and speculative execution]
- https://github.com/skywind3000/kcp [KCP]
- https://github.com/Unit-X/kcp-cpp [KCP]
- https://github.com/TLeonardUK/ds3os [Dark Souls 3]
- https://github.com/TLeonardUK/ds2os [Dark Souls 2]
- https://github.com/geekrainian/killingfloor-bot-client [Killing Floor UE2.5 headless client with protocol docs, Steam auth RE, and Ghidra scripts]
- https://github.com/ljagiello/lastwar-client [Go reimplementation of Last War mobile client networking: GSL RSA/AES bootstrap, SFS2X framing, and SFSObject codec with live protocol documentation]
- https://github.com/Bratah123/Spirit-PTCGO [Pokemon TCG Online private server emulator]
- https://github.com/DragonMinded/bemaniutils [RE toolkit for BEMANI arcade titles: network service emulation, packet sniff/redirect/reconstruct, and binary asset unpack/repack utilities]
- https://github.com/rathena/rathena [MMORPG]
- https://github.com/TrinityCore/TrinityCore [Server for WOW]
- https://github.com/uNetworking/uWebSockets [WebSockets]
- https://github.com/socketio/socket.io [Nodejs]
- https://github.com/mqttjs/MQTT.js [mqtt nodejs]
- https://github.com/eclipse/paho.mqtt.cpp [mqtt cpp]
- https://github.com/topfreegames/pitaya [Server framework]
- https://github.com/cBournhonesque/lightyear [Rust server-authoritative Bevy multiplayer library with prediction, rollback, and WebTransport/wasm support]
- https://github.com/azerothcore/azerothcore-wotlk [Server for WOW]
- https://github.com/arlyon/azerust [Rust Server for WOW]
- https://github.com/arlyon/awesome-wow-rust [Rust Server for WOW]
- https://github.com/2601677867/One-Click-Run_Source_Server [Server for Source Engine]

> JWT / Auth Token
- https://github.com/ticarpi/jwt_tool [JWT toolkit — validate, forge, scan, tamper; CVE tests (alg=none, RS/HS256, key injection, etc.), fuzzing, dict attack]

> Location / Geocoding
- https://github.com/traccar/traccar-geocoder [Self-hosted reverse geocoding from OpenStreetMap; Traccar stack; Rust server + C++ PBF indexer, Docker]

## PhysX SDK
- https://github.com/NVIDIAGameWorks/PhysX
- https://github.com/NVIDIAGameWorks/PhysX-3.4
- https://github.com/bulletphysics/bullet3


## Game Develop
> Guide
- https://github.com/Calinou/awesome-gamedev
- https://github.com/notpresident35/learn-awesome-gamedev
- https://github.com/yrgo/awesome-educational-games
- https://github.com/bobeff/open-source-games [A list of open source games]
- https://github.com/michelpereira/awesome-open-source-games [Collection of Games]
- https://github.com/raizam/gamedev_libraries [A collection of open source c/c++ libraries for gamedev]
- https://github.com/gheja/game-design-documents [Game design documents]
- https://github.com/Kavex/GameDev-Resources [Game Development resources]
- https://respawnstack.com [Curated directory of AI tools for game developers]
- https://github.com/crazyshader/GameDev [Unity]
- https://github.com/RyanNielson/awesome-unity [Unity]
- https://github.com/QianMo/Unity-Design-Pattern [Unity Design]
- https://github.com/michal-z/zig-gamedev [Building game development ecosystem for ziglang]
- https://github.com/OTFCG/Awesome-Game-Analysis [Video game tech analysis resources]
- https://github.com/killop/anything_about_game [Game Development resources]
- https://github.com/TastSong/GameProgrammerStudyNotes [Game Development notes]
- https://github.com/alexgaoth/awesome-reverse-engineered [Index of 16,800+ open-source projects built by reverse engineering, including 6,000+ game decompilations, static recompilations, engine reimplementations and private servers]
- https://github.com/gmh5225/gtav-sourcecode-build-guide [GTA V Source Code Build Tutorial]

> Source
- https://github.com/PiMoNFeeD/csgo-src [Leaked CSGO]
- https://github.com/perilouswithadollarsign/cstrike15_src [Leaked CSGO With CI]
- https://github.com/gmh5225/Far-Cry-1-Source-Full [Leaked Far Cry 1]
- https://github.com/gmh5225/FarCry [Leaked Far Cry 1]
- https://github.com/SwagSoftware/Kisak-Strike [Open Source CSGO]
- https://github.com/SwagSoftware/KisakCOD [COD4 Open Source Reimplementation]
- https://github.com/SwagSoftware/KisakBlack [COD:Black Ops Open Source Reimplementation]
- https://github.com/gmh5225/csso-src [CSGO Mod]
- https://github.com/thomaseichhorn/cs16-client [Rewrote CS1.6]
- https://github.com/s1lentq/ReGameDLL_CS [Reversed CS1.6]
- https://github.com/Velaron/cs16-client [Reversed CS1.6]
- https://github.com/Source2ZE/CS2Fixes [CS2 mod]
- https://github.com/gmh5225/Game-GTA-re3 [Reversed GTA III, Vice City]
- https://github.com/gmh5225/reGTA [Reverse Engineered GTA III and GTA VC]
- https://github.com/gta-reversed/gta-reversed-modern [Reimplementation of GTA:SA 1.0 US]
- https://github.com/monstercameron/LibertyFlux [GTA IV RAGE engine Rust reimplementation via Ghidra-assisted reverse engineering for 64-bit Windows, Windows on ARM, and macOS; no game assets]
- https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix [GTA IV: Complete Edition fixes and modern-feature patch (graphics, FPS, QoL, scripting, widescreen)]
- https://github.com/gmh5225/Grand-Theft-Auto-Modding-Source [Code snippets for Vice City]
- https://github.com/Harrison1/unrealcpp [UE4 C++ examples]
- https://github.com/QianMo/UE4-FPS-Game [UE4 FPS Game]
- https://github.com/KitchenGun/UE4_FPS [UE4 FPS Demo]
- https://github.com/tomlooman/SimpleFPSTemplate [UE4 FPS Demo]
- https://github.com/tomlooman/EpicSurvivalGame [UE4 FPS Game]
- https://github.com/QianMo/UE4-Tank-Game [UE4 Game]
- https://github.com/gmh5225/UE5-FPS-CryptRaider [UE5 FPS Game]
- https://github.com/LeroyTechnologies/ProjectM [UE5 FPS Game]
- https://github.com/invi1998/MultiplayerBlasterGame [UE5 FPS Game]
- https://github.com/DruidMech/MultiplayerCourseBlasterGame [UE5 FPS Game]
- https://github.com/gmh5225/UE5MultiplayerProject [UE5 horror game with anti-cheat]
- https://github.com/perfect-hand/ue5-cardgame [UE5 Card Game]
- https://github.com/stackOverflower92/FightingGame-UE5 [UE5 Fighting Game]
- https://github.com/gmh5225/UnrealEngine5-UltimateStreetFighters [UE5 StreetFighters Game]
- https://github.com/EvelynSchwab/ComponentFuseMechanic [UE5 constraining system]
- https://github.com/CobraCodeDev/TP_2DSideScrollerBP [UE5 2D template]
- https://github.com/gmh5225/ue5-roll-a-ball-game [UE5 Roll a Ball Game]
- https://github.com/tomlooman/ActionRoguelike [UE Roguelike Game]
- https://github.com/Unity-Technologies/FPSSample [Unity Game]
- https://github.com/OguzKaira/FPS-Movement [Unity FPS]
- https://github.com/OguzKaira/SQLite-Unity3D [Unity SQLite]
- https://github.com/swordjoinmagic/MoBaDemo [Unity MoBa]
- https://github.com/gmh5225/U3D_MiniDNF [Unity mini DNF]
- https://github.com/gmh5225/unity-vrchat-template [Unity VRChat Template]
- https://github.com/Saukiya/Arknights [Unity Arknights]
- https://github.com/ZehMatt/SnakeRoyal [Mini Game With Server]
- https://github.com/MKXJun/Super-Fighter [DX11 Mini Game]
- https://github.com/MKXJun/Rubik-Cube [DX9/11 Mini Game]
- https://github.com/Suprcode/mir2 [MIR2]
- https://github.com/Suprcode/mir3-zircon [MIR3]
- https://github.com/WolfireGames/overgrowth [Overgrowth]
- https://github.com/solidi/hl-mods [Modification For Half-Life]
- https://github.com/codingben/maple-fighters [A small online game similar to MapleStory]
- https://github.com/gmh5225/WinAPI_MapleStory [WinAPI MapleStory]
- https://github.com/ZeromaXHe/MapleStoryCopy [Godot MapleStory]
- https://github.com/godotengine/godot-demo-projects [Demonstration and Template Projects for Godot]
- https://github.com/loqix/Fortnite [Fortnite]
- https://github.com/bradharding/doomretro [DOOM]
- https://github.com/Daivuk/PureDOOM [DOOM]
- https://github.com/NSG650/NtDOOM [Doom running in the NT kernel]
- https://github.com/Luxon98/Super-Mario-Bros-game [Remake of Super Mario]
- https://github.com/plibither8/2048.cpp [2048]

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