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Enigma — Native C++ reverse-engineering engine with disassembly, decompilation, and analysis pipeline for PE/ELF binaries, featuring interactive GUI and Ghidra-compatible decompiler. | Kitploit
Outils/GitHubGitHub/bunnybuzz/enigma
Static AnalysisReverse EngineeringDebuggersMalware AnalysisBinary AnalysisAI-Assisted Reversing
GitHubbunnybuzz/enigma

Enigma

Native C++ reverse-engineering engine with disassembly, decompilation, and analysis pipeline for PE/ELF binaries, featuring interactive GUI and Ghidra-compatible decompiler.

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Enigma Engine

A native C++ reverse-engineering engine inspired by Ghidra's analysis pipeline.

Enigma removes the JVM dependency and provides a standalone analysis core that can be embedded, extended, and integrated directly with native tools and AI systems.


Current State

Enigma is under active development and already has a functional end-to-end analysis pipeline.

Analysis Engine

  • PE and ELF binary loading
  • x86/x64 disassembly with Capstone
  • Pcode generation using Ghidra's native decompiler library
  • Function detection with ~97% recall on tested Windows binaries
  • C decompilation
  • Type recovery with Windows API signatures (1400+ prototypes)
  • Symbols, references, functions, types, and memory model
  • Analysis pipeline with 139 registered analyzers
  • Ghidra .gzf import path
  • Project persistence using FlatBuffers + LMDB with git-like commits and branches
  • GUI

    • Interactive disassembly
    • Hex viewer and patching
    • Decompiler
    • Inline control-flow visualization
    • Call Graph
    • Cross-reference exploration
    • Symbol and function navigation
    • Cross-view synchronization between Disassembly, Decompiler, and Hex
    • Function and symbol renaming

    The core pipeline is stable, and the current work focuses on expanding feature coverage, improving engine/GUI integration, and closing remaining capability gaps identified during Ghidra 12.1.3 parity testing.


    Architecture

    root@kitploit:~
    Binary (PE / ELF)
            │
            ▼
    Binary Loader
            │
            ▼
    Capstone Disassembler
            │
            ▼
    Pcode / Decompiler Engine
            │
            ▼
    Analysis Pipeline
            │
            ├── Function Detection
            ├── Type Recovery
            ├── Symbols
            ├── References
            └── Other Analyses
            │
            ▼
    Program Model
            │
            ├── Functions
            ├── Symbols
            ├── Types
            ├── Memory
            └── References
            │
            ▼
    Storage
            │
            ├── FlatBuffers snapshots
            ├── LMDB index
            └── Git-like commits / branches
            │
            ▼
    Qt GUI
            │
            ├── Disassembly
            ├── Decompiler
            ├── Hex View
            ├── CFG / Call Graph
            └── Explorers
    

    Original Work vs. Ghidra Components

    ComponentSource
    Decompiler engineGhidra native C++ decompiler library
    Sleigh processor specificationsGhidra
    Program modelNative Enigma C++ implementation
    Type and memory systemsNative Enigma C++ implementation
    Analysis pipelineNative Enigma C++ implementation
    Function detectionNative Enigma implementation
    Binary loadersNative Enigma implementation
    StorageNative Enigma implementation
    GUINative Qt6 implementation

    Enigma uses Ghidra components where they provide the required low-level analysis technology, while the surrounding engine architecture is implemented natively in C++.


    Building

    Requirements

    • C++17 or newer
    • CMake 3.20+
    • Ninja
    • Qt 6
    • Capstone
    • LMDB

    Build

    root@kitploit:~
    git clone https://github.com/adam-040/Enigma.git
    cd Enigma/enigma-engine
    
    cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
    cmake --build build
    

    Project Status

    Enigma is no longer only a prototype analysis core. The native pipeline, storage layer, analysis systems, and GUI are operational.

    Current development is focused on expanding the engine's capabilities and connecting functionality that already exists in the backend to the GUI, while implementing the remaining gaps identified during parity analysis.


    License

    This project is licensed under the Apache License 2.0.

    Third-party components used by Enigma remain subject to their respective licenses.

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