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ddossnake — Go load and stress testing tool with L7 HTTP and L4 raw TCP/UDP modes, multi-threaded workers, live rate graph, and a Windows GUI plus cross-platform CLI. | Kitploit
Tools/GitLabGitLab/vqkro/ddossnake
Network SecurityPenetration TestingCommand and ControlUtilities & FrameworksRed Teaming
GitLabvqkro/ddossnake

ddossnake

Go load and stress testing tool with L7 HTTP and L4 raw TCP/UDP modes, multi-threaded workers, live rate graph, and a Windows GUI plus cross-platform CLI.

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52 days agoNot yet reviewed

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ddossnake

Load testing tool written in go. Point it at a target, choose how hard to hit it, watch a live graph. It runs from a window on Windows and from the terminal everywhere else.

Authorised targets only. Fire it at machines you own or have written permission to test. Unsolicited load against someone else's service is a crime in most places and it isn't what this is for.

get it

Grab a binary from the releases page:

platformfile
Windowsddossnake-windows-amd64.exe — the window
Linuxddossnake-linux-amd64
macOS (Intel / Apple silicon)ddossnake-darwin-amd64 / ddossnake-darwin-arm64
FreeBSD / OpenBSDddossnake-freebsd-amd64 / ddossnake-openbsd-amd64

The Windows one is a native window, no console. The rest are the CLI — same engine, no GUI toolkit.

On linux/mac/bsd make it executable first:

chmod +x ddossnake-linux-amd64
./ddossnake-linux-amd64 -target http://10.0.0.5 -threads 400 -duration 30

the window (windows)

ddossnake window

TARGET      url, ip, or ip:port        e.g. 10.0.0.5:8080
REQUESTS    cap for the run
MODE        dos (L7 http) or ddos (multi source)
THREADS     workers
DURATION    seconds
FAST MODE   keep-alive, no delay
LAYER 4     raw tcp/udp instead of http (ddos mode)

Start runs it, Stop kills it, the graph tracks packets per second.

the cli (everywhere)

ddossnake -target <url|ip|ip:port> [flags]

  -target    target to hit
  -mode      l7 (http) or l4 (raw tcp/udp)          [l7]
  -proto     l4 protocol: tcp or udp                 [tcp]
  -threads   concurrent workers                      [400]
  -duration  seconds to run                          [30]
  -requests  request cap                             [1000000]
  -source    worker source, see -list                [local]
  -fast      keep-alive, no delay                    [true]
  -list      list worker sources and exit
  -version   print version

examples:

# http load at a box you own
ddossnake -target http://10.0.0.5 -threads 400 -duration 30

# raw udp at a game/voice port
ddossnake -target 10.0.0.5:3478 -mode l4 -proto udp -threads 200

# what pools are available
ddossnake -list

ctrl-c stops it. a running line shows sent / errors / packets / rate.

targets can be a url (http://host:port), a bare ip, or ip:port. l4 needs the port spelled out — it won't guess 80 for you.

worker sources

sourcewhat it is
localthis machine's sockets. the default.
redirectsbuilt-in open-redirect relays, so the hops come from other IPs
ufonetbridge to a local UFONet clone, if you have one
vps-poolyour own nodes running an agent (fill the node list in)
stress-apia paid testing API you hold a key for

local and redirects need nothing else. The others are for when you have your own infrastructure or an account somewhere.

build

Needs go 1.21+. No cgo anywhere.

git clone https://gitlab.com/vqkro/ddossnake
cd ddossnake

# cli - any platform
go build -o ddossnake ./cmd/ddossnake

# the window - windows only, walk is a native win32 toolkit
go build -o ddossnake.exe ./cmd/ddossnake-gui

Cross-compiling the cli is plain go, no toolchain juggling:

GOOS=linux   GOARCH=amd64 go build -o ddossnake-linux-amd64   ./cmd/ddossnake
GOOS=freebsd GOARCH=amd64 go build -o ddossnake-freebsd-amd64 ./cmd/ddossnake
GOOS=darwin  GOARCH=arm64 go build -o ddossnake-darwin-arm64  ./cmd/ddossnake

The window is Windows-only by nature — it draws with the walk toolkit. Every where else the CLI is the tool, and it's the same engine underneath.

layout

cmd/ddossnake        cli entry
cmd/ddossnake-gui    windows window
internal/ddos        the engine both of them use

tests

go test ./...

notes

  • threads are goroutines, so the box you run it from is the limit first. watch your own connection before blaming the target.
  • l4 is a connect flood; it needs an explicit port and it will show up loudly on the network. l7 is http and blends into normal traffic far better.
  • on the redirects source, the hops are third-party sites — their abuse teams see the traffic, same as any proxy.

license

MIT, see LICENSE.

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