
BattleTech: The Crescent Hawk's Inception Reverse Engineering
Reverse-Engineering-Analyse und Godot-4-+-C#-Neuaufbau von BattleTech: The Crescent Hawk's Inception, dem MS-DOS-Spiel von Infocom aus dem Jahr 1988.
├── docs/ # RE documentation & findings
│ ├── CONTEXT.md # Master context (1050+ lines)
│ ├── TECHNICAL_ANALYSIS.md # Comprehensive technical analysis (3211 lines)
│ ├── MEMORY_MAP.md # Full memory map (603 lines)
│ ├── ADDRESS_REFERENCE.md # Address reference (1035 lines)
│ ├── BLD_BYTECODE.md # BLD bytecode specification (342 lines)
│ ├── WORLD_MAP_FINDINGS.md # World map analysis (321 lines)
│ ├── REBUILD_PLAN.md # Godot rebuild plan
│ ├── REBUILD_ROADMAP.md # Rebuild roadmap
│ └── STORY_TEXT.txt # Extracted full story text
│
├── tools/ # Python analysis tools
│ ├── bld/ # BLD script tools (decoder, converter, viewer)
│ ├── assets/ # Asset extraction & rendering tools
│ └── analysis/ # RE analysis tools
│
├── reko/ # Reko decompiler output
│ ├── UNBTECH.exe.c # Full C decompilation (2MB)
│ ├── UNBTECH.exe.h # Header with struct definitions
│ ├── UNBTECH_all.asm # Combined disassembly (60K lines)
│ └── segments/ # Per-segment .c/.asm/.dis files
│
├── asm/ # Assembly analysis
│ └── discoveries.asm # Manual analysis notes
│
├── json/ # BLD → JSON conversions (26 files)
│
├── spice86/ # Spice86 emulation outputs
│
├── BattleTechCHI/ # Godot 4 + C# rebuild
│
├── original/ # Original game assets (local only, not uploaded)
│ ├── bld/ cmp/ icn/ mtp/ anm/ saves/ exe/
│
├── extracted_assets/ # Rendered PPM/PNG from game assets
└── Assets/ # Converted sprite/tile sheets
Der Neuaufbau befindet sich in Phase 6 (ANM-Integration + Kampf-ANM). ~8.000 Zeilen C# in über 45 Skripten unter BattleTechCHI/Scripts/.
Spice86-Emulator mit 19 BattleTech-spezifischen MCP-Werkzeugen für die Laufzeit-Inspektion des Spielzustands:
# Start emulator with MCP server on port 8081
dotnet exec bin/Debug/net10.0/UNBATTLETECH.dll \
--Exe "/path/to/BTECH.EXE" \
--CDrive "/path/to/game/" \
--HeadlessMode Minimal --McpHttpPort 8081 --NoGui
# Read game state
curl -s -X POST http://localhost:8081/mcp/ \
-H "Content-Type: application/json" \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"bt_get_state","arguments":{}}}'
# Convert BLD → JSON and back
python3 tools/bld/bld_json_converter.py to-json original/bld/
# Extract full story text
python3 tools/bld/extract_story.py
# Decode all BLD files with opcode analysis
python3 tools/bld/decode_bld.py
# ASCII terminal viewer for maps
python3 tools/bld/ascii_viewer.py
# Render CMP assets to PPM
python3 tools/assets/extract_assets.py
# Build C# rebuild
cd BattleTechCHI && dotnet build
# Build emulator
dotnet build UNBATTLETECH.csproj
Dieses Repository enthält keine Original-Spiel-Assets (BLD, CMP, EXE usw.). Enthalten sind ausschließlich Reverse-Engineering-Analysen, Dokumentationen und originärer Quellcode für einen Clean-Room-Neuaufbau. Die Original-Spiel-Assets verbleiben nur für die lokale Entwicklung in original/ (gitignored).