CVE-2026-25546
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
- Published
- Feb 4, 2026
- Updated
- Feb 5, 2026
- Assigning CNA
- GitHub_M
- Evidence observed
- Aug 25, 2026
Primary CVSS
nvd · CVSS 3.1
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:HLow · next 30 days
- Percentile
- 56.7%
- Model date
- Sep 21, 2026
EPSS is a statistical estimate, not a certainty or a measure of impact. Combine it with CVSS, KEV status, exposure and your environment.
Summary
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Sources
1Proof-of-concept exploit for CVE-2026-25546, demonstrating OS command injection in godot-mcp via malicious projectPath parameter, with Python PoC and lab setup instructions.
Responsible use
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